weatherless...................74.50473% offense.......................42.14530% balance.......................32.32112% hyperoffense..................17.51031% sand..........................10.86966% voltturn......................10.34617% rain.......................... 7.40180% semistall..................... 5.68064% hail.......................... 4.05987% trickroom..................... 4.04209% sun........................... 3.46269% stall......................... 2.34263% hailoffense................... 1.56338% sandoffense................... 1.25579% choice........................ 1.00086% sunoffense.................... 0.82391% rainoffense................... 0.81531% monotype...................... 0.79092% dragmag....................... 0.63971% sandstall..................... 0.32183% multiweather.................. 0.29451% monowater..................... 0.10995% monofighting.................. 0.10078% trickrain..................... 0.09797% monoghost..................... 0.08741% monofairy..................... 0.08640% monosteel..................... 0.08304% monorock...................... 0.06301% tricksun...................... 0.05695% monobug....................... 0.05385% monoflying.................... 0.04664% monofire...................... 0.04107% gravity....................... 0.03873% tricksand..................... 0.03598% monopsychic................... 0.03584% trickhail..................... 0.03542% monoice....................... 0.03277% mononormal.................... 0.03114% tailwind...................... 0.02961% monodark...................... 0.02601% monodragon.................... 0.02315% monoelectric.................. 0.02257% hailstall..................... 0.02125% monoground.................... 0.00841% sunstall...................... 0.00496% trapper....................... 0.00496% monograss..................... 0.00423% monopoison.................... 0.00317% swagplay...................... 0.00155% rainstall..................... 0.00106% Stalliness (mean: -0.193) -2.0|### |##### -1.5|########## |################ -1.0|##################### |######################### -0.5|########################### |############################## 0.0|############################# |########################## +0.5|#################### |############# +1.0|########## |###### +1.5|#### |## +2.0|# |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%