weatherless...................72.52936% offense.......................38.86522% balance.......................38.30493% hyperoffense..................14.61249% voltturn......................12.14825% sand..........................11.28226% rain.......................... 8.20319% semistall..................... 5.35309% sun........................... 4.33932% trickroom..................... 4.15103% hail.......................... 3.72719% stall......................... 2.86426% sandoffense................... 2.00035% hailoffense................... 1.88557% dragmag....................... 0.70969% choice........................ 0.54322% sunoffense.................... 0.40264% sandstall..................... 0.38284% rainoffense................... 0.21477% monotype...................... 0.10407% tricksun...................... 0.09230% multiweather.................. 0.08133% trickrain..................... 0.07045% trickhail..................... 0.04716% monopsychic................... 0.03528% monoice....................... 0.02064% monosteel..................... 0.01896% gravity....................... 0.01257% monoghost..................... 0.01053% monowater..................... 0.00867% monofairy..................... 0.00731% tailwind...................... 0.00482% tricksand..................... 0.00262% mononormal.................... 0.00145% hailstall..................... 0.00084% monorock...................... 0.00042% monodark...................... 0.00038% monodragon.................... 0.00033% monobug....................... 0.00031% monofire...................... 0.00014% monoflying.................... 0.00010% monoelectric.................. 0.00002% monofighting.................. 0.00000% swagplay...................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.110) -2.0|## |###### -1.5|######### |########## -1.0|############## |######################### -0.5|#################### |######################## 0.0|############################## |############################## +0.5|#################### |############## +1.0|###### |##### +1.5|##### |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%