weatherless...................75.03174% balance.......................45.02324% offense.......................31.93839% voltturn......................18.66819% hyperoffense..................11.10513% sand..........................10.87346% rain.......................... 7.37407% semistall..................... 7.13283% stall......................... 4.80042% sun........................... 4.47702% trickroom..................... 2.77059% hail.......................... 2.27002% sandoffense................... 1.96345% hailoffense................... 0.91150% sandstall..................... 0.85070% sunoffense.................... 0.43289% choice........................ 0.39417% dragmag....................... 0.38106% tricksun...................... 0.17816% rainoffense................... 0.16613% multiweather.................. 0.02631% trickhail..................... 0.02426% monotype...................... 0.02082% trickrain..................... 0.01734% monoice....................... 0.00557% monopsychic................... 0.00487% monofairy..................... 0.00382% monowater..................... 0.00380% monoghost..................... 0.00156% monosteel..................... 0.00094% gravity....................... 0.00080% mononormal.................... 0.00024% tricksand..................... 0.00011% hailstall..................... 0.00006% monodragon.................... 0.00001% monodark...................... 0.00001% monorock...................... 0.00001% monofire...................... 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monoelectric.................. 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% swagplay...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.067) -2.0|# |#### -1.5|###### |####### -1.0|###### |##################### -0.5|########## |############## 0.0|############################ |############################## +0.5|################# |############### +1.0|### |###### +1.5|###### |# +2.0|## |### +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.55%