weatherless...................63.25622% offense.......................45.64242% hyperoffense..................24.19212% balance.......................23.52144% rain..........................20.70399% sun...........................12.42975% sand.......................... 5.34274% semistall..................... 4.05055% multiweather.................. 3.86500% monotype...................... 3.33110% rainoffense................... 3.31375% stall......................... 2.59347% voltturn...................... 2.54265% hail.......................... 2.19222% sunoffense.................... 2.09056% choice........................ 1.42112% trickroom..................... 1.22318% sandoffense................... 0.79094% monoice....................... 0.48018% sandstall..................... 0.45745% trickrain..................... 0.45332% hailoffense................... 0.44464% monopsychic................... 0.42811% monodragon.................... 0.41572% monoghost..................... 0.34712% monowater..................... 0.32522% monosteel..................... 0.30166% monofighting.................. 0.27274% monobug....................... 0.23968% monofairy..................... 0.22356% sunstall...................... 0.16736% monofire...................... 0.16158% dragmag....................... 0.14794% monodark...................... 0.14009% rainstall..................... 0.13513% monograss..................... 0.12108% monoground.................... 0.11157% monoelectric.................. 0.10868% tailwind...................... 0.10744% monoflying.................... 0.09835% monorock...................... 0.09091% mononormal.................... 0.07480% monopoison.................... 0.06777% tricksun...................... 0.06446% tricksand..................... 0.01736% hailstall..................... 0.01322% swagplay...................... 0.00289% gravity....................... 0.00248% trickhail..................... 0.00124% trapper....................... 0.00124% Stalliness (mean: -0.362) | -2.0|### |############## -1.0|############################ |############################## 0.0|####################### |############### +1.0|######## |### +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.79%