weatherless...................90.92373% offense.......................39.54562% balance.......................32.96815% hyperoffense..................19.80378% voltturn...................... 5.65533% semistall..................... 4.61703% sun........................... 4.50806% stall......................... 3.06542% rain.......................... 2.55046% trickroom..................... 2.17981% sand.......................... 1.14573% hail.......................... 0.89983% monotype...................... 0.78264% choice........................ 0.61748% sunoffense.................... 0.44802% hailoffense................... 0.35475% tricksun...................... 0.32087% monowater..................... 0.23286% rainoffense................... 0.20686% monosteel..................... 0.12998% sandoffense................... 0.12431% dragmag....................... 0.09458% monopsychic................... 0.06959% monobug....................... 0.06489% monoghost..................... 0.06450% monofighting.................. 0.04775% monodragon.................... 0.04659% monoflying.................... 0.03854% sandstall..................... 0.03680% mononormal.................... 0.03522% monodark...................... 0.02638% gravity....................... 0.02618% multiweather.................. 0.02584% monograss..................... 0.02185% monopoison.................... 0.02108% monoelectric.................. 0.01843% monoice....................... 0.01746% monofire...................... 0.01714% monofairy..................... 0.01446% rainstall..................... 0.01357% monorock...................... 0.01272% tailwind...................... 0.01215% sunstall...................... 0.01160% trickhail..................... 0.00747% monoground.................... 0.00540% trickrain..................... 0.00494% hailstall..................... 0.00303% trapper....................... 0.00100% tricksand..................... 0.00031% Stalliness (mean: -0.223) -2.0|######## |########## -1.0|################### |########################### 0.0|############################## |####################### +1.0|######### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%