weatherless...................91.25395% balance.......................36.81550% offense.......................30.16944% hyperoffense..................22.43333% voltturn...................... 6.86453% semistall..................... 6.64718% sun........................... 5.32108% stall......................... 3.93454% trickroom..................... 2.39718% rain.......................... 1.71972% hail.......................... 0.91911% sand.......................... 0.79142% choice........................ 0.73111% hailoffense................... 0.71033% tricksun...................... 0.59899% sunoffense.................... 0.26527% dragmag....................... 0.17308% monotype...................... 0.16376% rainoffense................... 0.12085% monowater..................... 0.08364% sandoffense................... 0.05199% monosteel..................... 0.03061% gravity....................... 0.02640% sandstall..................... 0.02052% monobug....................... 0.01255% monoghost..................... 0.01231% monofighting.................. 0.01143% rainstall..................... 0.00554% multiweather.................. 0.00527% trickhail..................... 0.00518% monoflying.................... 0.00300% sunstall...................... 0.00291% mononormal.................... 0.00284% monopoison.................... 0.00232% monopsychic................... 0.00191% monodark...................... 0.00182% monorock...................... 0.00168% tailwind...................... 0.00129% monodragon.................... 0.00124% monoice....................... 0.00083% trickrain..................... 0.00067% monofairy..................... 0.00022% monograss..................... 0.00004% monofire...................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.174) -2.0|############### |########## -1.0|############### |###################### 0.0|############################## |############################## +1.0|############ |###### +2.0|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.70%