weatherless...................93.85457% balance.......................41.48779% offense.......................23.11073% hyperoffense..................18.60684% semistall.....................10.12065% voltturn...................... 8.16213% stall......................... 6.67398% sun........................... 3.61803% trickroom..................... 1.62454% choice........................ 1.22792% rain.......................... 1.09991% hail.......................... 0.74227% sand.......................... 0.68638% hailoffense................... 0.67941% tricksun...................... 0.41814% gravity....................... 0.13474% dragmag....................... 0.13010% sunoffense.................... 0.11817% monotype...................... 0.04585% rainoffense................... 0.03329% monowater..................... 0.02700% sandoffense................... 0.00889% monosteel..................... 0.00596% monofighting.................. 0.00413% monobug....................... 0.00367% monoghost..................... 0.00341% rainstall..................... 0.00267% multiweather.................. 0.00116% sunstall...................... 0.00110% trickhail..................... 0.00104% mononormal.................... 0.00059% monorock...................... 0.00058% monopoison.................... 0.00055% tailwind...................... 0.00047% sandstall..................... 0.00025% monodark...................... 0.00025% monoice....................... 0.00014% monodragon.................... 0.00010% monopsychic................... 0.00009% monoflying.................... 0.00002% monofairy..................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% monofire...................... 0.00000% trickrain..................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.059) -2.0|############## |##### -1.0|####### |############### 0.0|######################## |############################## +1.0|########### |######### +2.0|## |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.82%