offense.......................55.81542% weatherless...................45.63843% balance.......................37.89507% sand..........................20.98609% rain..........................20.63843% sun........................... 8.59671% trickroom..................... 7.45891% hail.......................... 4.99368% semistall..................... 3.09735% hyperoffense.................. 2.93932% trickhail..................... 1.76991% monotype...................... 1.70670% voltturn...................... 1.26422% batonpass..................... 0.85335% tailwind...................... 0.82174% multiweather.................. 0.75853% sunoffense.................... 0.72693% tricksand..................... 0.56890% tricksun...................... 0.50569% trickrain..................... 0.44248% sandoffense................... 0.37927% monowater..................... 0.34766% monoelectric.................. 0.28445% monograss..................... 0.25284% stall......................... 0.25284% rainoffense................... 0.15803% dragmag....................... 0.15803% monoice....................... 0.15803% monopsychic................... 0.09482% monorock...................... 0.09482% choice........................ 0.09482% monoflying.................... 0.09482% monofighting.................. 0.06321% monofire...................... 0.06321% monoground.................... 0.06321% hailoffense................... 0.06321% monodragon.................... 0.06321% mononormal.................... 0.06321% monobug....................... 0.03161% sandstall..................... 0.03161% monofairy..................... 0.03161% rainstall..................... 0.03161% Stalliness (mean: -0.077) -1.5|## |## -1.0|#### |############ -0.5|############################# |############### 0.0|############################## |############### +0.5|################# |######## +1.0|### |### +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.71%