balance.......................61.25395% weatherless...................43.21131% offense.......................35.05719% sand..........................27.74228% rain..........................17.60182% sun........................... 9.11540% trickroom..................... 5.71242% semistall..................... 3.63983% hail.......................... 2.35992% tailwind...................... 1.82474% batonpass..................... 1.55421% trickhail..................... 1.32746% monotype...................... 0.49430% monopsychic................... 0.26797% monoground.................... 0.21423% hyperoffense.................. 0.04903% tricksand..................... 0.03465% multiweather.................. 0.03073% mononormal.................... 0.01211% tricksun...................... 0.00979% trickrain..................... 0.00367% voltturn...................... 0.00016% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.157) -1.5| | -1.0| |### -0.5|####### |# 0.0|############################## |######### +0.5|########### |######## +1.0|# |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.39%