balance.......................62.99778% weatherless...................38.32424% offense.......................35.91699% sand..........................32.03263% rain..........................19.87743% sun........................... 8.35497% tailwind...................... 2.85290% trickroom..................... 2.36927% hail.......................... 1.41272% semistall..................... 1.07932% trickhail..................... 0.61948% monotype...................... 0.31101% batonpass..................... 0.23503% monopsychic................... 0.19280% monoground.................... 0.11744% hyperoffense.................. 0.00590% tricksand..................... 0.00377% multiweather.................. 0.00199% mononormal.................... 0.00077% trickrain..................... 0.00005% tricksun...................... 0.00000% voltturn...................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.174) -1.5| | -1.0| |### -0.5|### | 0.0|############################## |#### +0.5|### |############# +1.0|# |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.74%