weatherless...................41.00126% sand..........................34.43104% balance.......................33.69468% offense.......................28.43550% hyperoffense..................23.39861% rain..........................22.22176% semistall.....................10.80379% stall......................... 3.66742% voltturn...................... 2.73611% trickroom..................... 2.25395% dragmag....................... 2.20939% rainstall..................... 2.20034% hail.......................... 1.53130% sun........................... 1.46915% choice........................ 1.12410% sandoffense................... 0.87354% multiweather.................. 0.65403% sunstall...................... 0.61458% rainoffense................... 0.49988% sandstall..................... 0.31131% monotype...................... 0.15331% hailstall..................... 0.12224% hailoffense................... 0.11643% monowater..................... 0.10568% tailwind...................... 0.09919% monodragon.................... 0.03353% sunoffense.................... 0.01187% monobug....................... 0.00634% monodark...................... 0.00408% monoice....................... 0.00172% tricksand..................... 0.00088% monofighting.................. 0.00070% monograss..................... 0.00063% monofire...................... 0.00021% monoghost..................... 0.00013% monoflying.................... 0.00013% monosteel..................... 0.00009% mononormal.................... 0.00005% monorock...................... 0.00004% monopsychic................... 0.00001% trickrain..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% trapper....................... 0.00000% monopoison.................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.130) |# -2.0|######## |########## -1.5|################## |########### -1.0|########## |############# -0.5|####### |############################## 0.0|################# |################### +0.5|######################## |############### +1.0|############ |############## +1.5|## | +2.0|##### |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%