weatherless...................67.13656% balance.......................47.42433% sand..........................24.44033% offense.......................23.32636% hyperoffense..................13.48973% semistall..................... 9.16800% stall......................... 6.59158% sun........................... 6.44509% rain.......................... 6.22840% voltturn...................... 4.81247% multiweather.................. 4.54960% sandstall..................... 2.86647% choice........................ 0.55359% dragmag....................... 0.54112% sunoffense.................... 0.43536% sandoffense................... 0.38980% trickroom..................... 0.32959% hail.......................... 0.29922% trickhail..................... 0.23725% sunstall...................... 0.06112% monotype...................... 0.05075% monofighting.................. 0.01834% monosteel..................... 0.01284% monodark...................... 0.00444% rainoffense................... 0.00374% gravity....................... 0.00370% tricksand..................... 0.00323% monodragon.................... 0.00320% monoice....................... 0.00280% monorock...................... 0.00205% monowater..................... 0.00200% monograss..................... 0.00169% mononormal.................... 0.00135% monobug....................... 0.00079% monoelectric.................. 0.00050% monoground.................... 0.00041% monofire...................... 0.00018% monopsychic................... 0.00011% monoflying.................... 0.00009% tailwind...................... 0.00002% rainstall..................... 0.00002% hailoffense................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.191) -2.0|# |#### -1.5|###### |######### -1.0|######## |##### -0.5|########## |########### 0.0|######################## |#################### +0.5|############################## |#################### +1.0|####### |########## +1.5|#### |#### +2.0|#### |## +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.55%