weatherless...................58.34566% offense.......................57.90187% sun...........................30.63363% balance.......................24.78632% rain..........................14.02860% hyperoffense..................13.12048% multiweather..................10.95907% sand.......................... 6.78008% semistall..................... 3.07364% monotype...................... 2.72025% sunoffense.................... 1.66009% hail.......................... 1.59435% stall......................... 1.11769% voltturn...................... 0.93688% rainoffense................... 0.59583% sandoffense................... 0.40680% monofire...................... 0.33695% monowater..................... 0.32873% monosteel..................... 0.32873% monoflying.................... 0.32051% monopsychic................... 0.26709% sunstall...................... 0.24655% trickroom..................... 0.24244% monofighting.................. 0.23011% choice........................ 0.22600% monograss..................... 0.18491% sandstall..................... 0.18491% monobug....................... 0.17669% monodragon.................... 0.17258% mononormal.................... 0.16026% monodark...................... 0.15615% monoground.................... 0.15615% monoelectric.................. 0.13971% dragmag....................... 0.12327% monofairy..................... 0.10684% monorock...................... 0.10273% monoghost..................... 0.08629% hailoffense................... 0.08218% monopoison.................... 0.03287% tailwind...................... 0.02876% rainstall..................... 0.02465% trapper....................... 0.00822% monoice....................... 0.00411% tricksun...................... 0.00411% Stalliness (mean: -0.290) -2.0|# |## -1.5|##### |######### -1.0|################## |########################## -0.5|############################## |############################## 0.0|########################## |############### +0.5|########## |####### +1.0|###### |## +1.5|# |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.52%