sun...........................57.23407% balance.......................40.56290% weatherless...................39.28530% offense.......................27.81319% semistall.....................19.22114% stall......................... 7.92685% sand.......................... 6.32535% multiweather.................. 5.17762% hyperoffense.................. 4.47591% sunstall...................... 4.33117% rain.......................... 2.32997% voltturn...................... 2.28416% sunoffense.................... 0.60171% sandstall..................... 0.52685% trickroom..................... 0.46068% rainoffense................... 0.28651% sandoffense................... 0.17342% monotype...................... 0.17189% mononormal.................... 0.06941% monowater..................... 0.06599% hail.......................... 0.05085% monofairy..................... 0.01675% monoice....................... 0.01066% dragmag....................... 0.00949% monobug....................... 0.00681% monosteel..................... 0.00123% monopsychic................... 0.00066% monoghost..................... 0.00060% monoelectric.................. 0.00050% tricksun...................... 0.00040% monoflying.................... 0.00024% hailoffense................... 0.00017% monofire...................... 0.00008% monodragon.................... 0.00005% choice........................ 0.00004% monoground.................... 0.00003% tailwind...................... 0.00000% monorock...................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.435) -2.0| |### -1.5|# |## -1.0|##### |################ -0.5|############### |############ 0.0|################ |############## +0.5|####################### |##################### +1.0|############################## |############ +1.5|###### |## +2.0|## |###### more negative = more offensive, more positive = more stall one # = 0.52%