sun...........................62.53045% offense.......................40.03553% rain..........................30.45178% balance.......................28.70117% weatherless...................25.00933% hyperoffense..................22.18427% multiweather..................20.27685% sunoffense.................... 6.98923% semistall..................... 4.77873% stall......................... 4.30030% rainoffense................... 2.90050% sand.......................... 1.84947% dragmag....................... 0.74520% sunstall...................... 0.63732% hail.......................... 0.47662% monotype...................... 0.29745% hailoffense................... 0.14890% sandoffense................... 0.13942% voltturn...................... 0.12073% trickroom..................... 0.08599% choice........................ 0.05459% monowater..................... 0.05275% sandstall..................... 0.04696% monorock...................... 0.03377% tricksun...................... 0.03200% monopsychic................... 0.02574% monofire...................... 0.02506% monodragon.................... 0.02466% monoground.................... 0.02343% monopoison.................... 0.02006% monobug....................... 0.01899% monoflying.................... 0.01789% monosteel..................... 0.01690% monofighting.................. 0.01439% tailwind...................... 0.01386% monoghost..................... 0.01345% monodark...................... 0.01171% monoice....................... 0.01169% trickrain..................... 0.01104% rainstall..................... 0.01047% tricksand..................... 0.00830% monoelectric.................. 0.00487% mononormal.................... 0.00474% monofairy..................... 0.00333% gravity....................... 0.00312% allweather.................... 0.00088% trapper....................... 0.00025% monograss..................... 0.00007% hailstall..................... 0.00000% Stalliness (mean: -0.213) -2.0|## |########## -1.0|############################## |########################### 0.0|##################### |################### +1.0|####### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%