weatherless...................49.01024% balance.......................43.27766% rain..........................34.77325% sun...........................22.34137% semistall.....................19.54166% offense.......................18.16178% voltturn......................14.57399% hyperoffense.................. 9.70741% stall......................... 9.31149% multiweather.................. 6.51993% rainstall..................... 2.88558% sunstall...................... 0.96082% sunoffense.................... 0.92000% rainoffense................... 0.68702% trickroom..................... 0.36275% hail.......................... 0.35130% choice........................ 0.15195% hailstall..................... 0.07587% hailoffense................... 0.06603% trickrain..................... 0.05857% monotype...................... 0.05308% monoghost..................... 0.05095% sand.......................... 0.04452% tricksun...................... 0.01743% monowater..................... 0.00101% monosteel..................... 0.00096% monodragon.................... 0.00059% dragmag....................... 0.00047% monoelectric.................. 0.00007% monofire...................... 0.00001% monoflying.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% allweather.................... 0.00000% monobug....................... 0.00000% gravity....................... 0.00000% sandoffense................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.518) -2.0|#### |## -1.0|######### |################ 0.0|########### |############################# +1.0|############################## |############## +2.0|## |## +3.0|##### more negative = more offensive, more positive = more stall one # = 0.81%