weatherless...................82.54540% balance.......................42.20640% offense.......................30.30118% semistall.....................14.90447% rain.......................... 9.36761% hyperoffense.................. 7.19291% sun........................... 5.97764% stall......................... 5.39503% monotype...................... 4.39389% voltturn...................... 4.25346% batonpass..................... 2.59879% sand.......................... 2.06624% hail.......................... 1.70194% multiweather.................. 1.61712% choice........................ 0.68550% monodragon.................... 0.63127% monosteel..................... 0.55063% mononormal.................... 0.52421% sunstall...................... 0.45886% dragmag....................... 0.44634% monoghost..................... 0.42131% monowater..................... 0.39350% monobug....................... 0.38655% monopsychic................... 0.36708% trickroom..................... 0.35179% monoelectric.................. 0.34484% rainoffense................... 0.31842% monorock...................... 0.31842% monoflying.................... 0.31564% monofighting.................. 0.29339% monofairy..................... 0.27114% rainstall..................... 0.24611% monoground.................... 0.24333% sunoffense.................... 0.23082% monodark...................... 0.21691% monograss..................... 0.20162% monopoison.................... 0.17381% trickrain..................... 0.15712% monoice....................... 0.15712% monofire...................... 0.14183% trapper....................... 0.07926% hailstall..................... 0.07926% hailoffense................... 0.07230% tricksun...................... 0.05562% sandstall..................... 0.05284% fear.......................... 0.02086% tailwind...................... 0.01947% sandoffense................... 0.01251% gravity....................... 0.00556% allweather.................... 0.00556% Stalliness (mean: 0.270) -2.0|## |##### -1.0|########## |###################### 0.0|############################# |############################## +1.0|########################## |########### +2.0|### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.72%