weatherless...................80.19732% balance.......................40.66394% semistall.....................24.91073% offense.......................17.94640% stall.........................12.00739% rain..........................10.15612% voltturn...................... 8.66474% sun........................... 8.52550% hyperoffense.................. 4.47155% sand.......................... 2.27492% sunstall...................... 2.01063% multiweather.................. 1.78536% monotype...................... 1.44666% batonpass..................... 0.70234% hail.......................... 0.63155% rainstall..................... 0.63139% trickroom..................... 0.49437% dragmag....................... 0.39921% trickrain..................... 0.32529% monodragon.................... 0.25072% sunoffense.................... 0.21651% monowater..................... 0.19443% monofairy..................... 0.18862% tricksun...................... 0.18218% choice........................ 0.15004% monoelectric.................. 0.13114% monofighting.................. 0.13017% monopoison.................... 0.09357% sandstall..................... 0.09185% monograss..................... 0.06695% monoghost..................... 0.06630% rainoffense................... 0.06219% monosteel..................... 0.05564% mononormal.................... 0.05193% monopsychic................... 0.05071% monorock...................... 0.04890% gravity....................... 0.04539% monoflying.................... 0.04037% monobug....................... 0.03588% trapper....................... 0.03531% monoground.................... 0.03078% monofire...................... 0.02840% monodark...................... 0.02638% monoice....................... 0.01512% hailoffense................... 0.01052% hailstall..................... 0.00179% tailwind...................... 0.00077% sandoffense................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.641) -2.0| |### -1.0|##### |########## 0.0|################ |####################### +1.0|############################## |################## +2.0|###### |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.89%