weatherless...................78.38466% balance.......................43.23974% semistall.....................28.35858% stall.........................14.65916% rain..........................12.49422% voltturn......................10.12861% offense....................... 9.76525% sun........................... 9.57703% hyperoffense.................. 3.97728% multiweather.................. 2.27323% sunstall...................... 1.92710% sand.......................... 1.55904% rainstall..................... 0.96183% batonpass..................... 0.82715% hail.......................... 0.25828% dragmag....................... 0.13059% trickroom..................... 0.09961% choice........................ 0.09733% tricksun...................... 0.08383% sandstall..................... 0.06912% monotype...................... 0.05084% sunoffense.................... 0.03223% monodragon.................... 0.02882% rainoffense................... 0.00917% monoghost..................... 0.00851% gravity....................... 0.00810% monowater..................... 0.00464% monofairy..................... 0.00424% trapper....................... 0.00412% hailoffense................... 0.00329% trickrain..................... 0.00324% monosteel..................... 0.00283% monofighting.................. 0.00257% monopsychic................... 0.00167% monobug....................... 0.00095% monoground.................... 0.00089% monoelectric.................. 0.00086% monoflying.................... 0.00073% monoice....................... 0.00062% monorock...................... 0.00060% monofire...................... 0.00052% monopoison.................... 0.00039% mononormal.................... 0.00032% hailstall..................... 0.00014% monodark...................... 0.00011% tailwind...................... 0.00004% monograss..................... 0.00002% sandoffense................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.826) -2.0| |## -1.0|## |#### 0.0|####### |############### +1.0|############################## |################ +2.0|#### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 1.22%