weatherless...................68.46677% offense.......................51.85895% balance.......................25.29079% sand..........................19.59403% hyperoffense..................16.28871% rain.......................... 9.88293% semistall..................... 4.19656% multiweather.................. 3.99736% sun........................... 3.79815% voltturn...................... 2.66900% hail.......................... 2.37821% stall......................... 2.36499% monotype...................... 1.97791% rainoffense................... 1.19713% sandoffense................... 1.11594% sandstall..................... 0.92051% batonpass..................... 0.64955% sunoffense.................... 0.52304% hailoffense................... 0.43712% trickroom..................... 0.39181% monoghost..................... 0.34554% monofire...................... 0.25774% monowater..................... 0.16994% monosteel..................... 0.15955% monodark...................... 0.15955% monopoison.................... 0.15295% monoice....................... 0.14445% monobug....................... 0.10480% monofairy..................... 0.09535% dragmag....................... 0.07931% mononormal.................... 0.07553% tailwind...................... 0.07175% monodragon.................... 0.06137% monoelectric.................. 0.05665% monopsychic................... 0.05381% monoground.................... 0.05004% rainstall..................... 0.04248% monoflying.................... 0.03304% monorock...................... 0.03021% monofighting.................. 0.02266% tricksun...................... 0.01416% monograss..................... 0.01133% trickrain..................... 0.00850% gravity....................... 0.00755% tricksand..................... 0.00566% sunstall...................... 0.00472% hailstall..................... 0.00094% Stalliness (mean: -0.276) -2.0|## |### -1.5|####### |############## -1.0|####################### |############################# -0.5|############################## |############################## 0.0|####################### |#################### +0.5|############# |######### +1.0|####### |#### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%