weatherless...................66.53786% offense.......................51.07497% balance.......................27.33827% sand..........................21.72238% hyperoffense..................14.17877% rain..........................10.94854% semistall..................... 4.81877% multiweather.................. 4.81198% sun........................... 3.87190% stall......................... 2.58923% voltturn...................... 2.40568% hail.......................... 1.84964% monotype...................... 1.18520% sandstall..................... 1.09654% rainoffense................... 1.05896% sandoffense................... 0.90872% sunoffense.................... 0.41418% batonpass..................... 0.34801% hailoffense................... 0.29580% trickroom..................... 0.23693% monofire...................... 0.20238% monodark...................... 0.16542% monoghost..................... 0.15184% monosteel..................... 0.11628% monowater..................... 0.09579% monopoison.................... 0.09349% dragmag....................... 0.08693% monoice....................... 0.06742% monofairy..................... 0.05652% rainstall..................... 0.04604% monodragon.................... 0.04090% mononormal.................... 0.04045% monobug....................... 0.03679% monoelectric.................. 0.03445% tailwind...................... 0.03201% monoground.................... 0.02539% monopsychic................... 0.02294% monofighting.................. 0.01616% monorock...................... 0.01374% trickrain..................... 0.00729% monoflying.................... 0.00644% tricksun...................... 0.00528% tricksand..................... 0.00457% sunstall...................... 0.00432% monograss..................... 0.00296% hailstall..................... 0.00058% gravity....................... 0.00012% Stalliness (mean: -0.214) -2.0|## |## -1.5|###### |############ -1.0|#################### |############################# -0.5|############################# |############################## 0.0|####################### |##################### +0.5|############## |########## +1.0|######## |#### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%