weatherless...................65.64851% offense.......................42.13954% balance.......................35.50739% sand..........................24.07291% rain..........................12.18228% hyperoffense..................11.85469% semistall..................... 8.55363% multiweather.................. 2.66500% stall......................... 1.94475% sandstall..................... 1.56279% sandoffense................... 1.40608% voltturn...................... 0.94801% rainoffense................... 0.76184% sun........................... 0.66555% batonpass..................... 0.24012% hail.......................... 0.09845% trickroom..................... 0.04237% monotype...................... 0.02997% hailoffense................... 0.02028% dragmag....................... 0.01372% monodark...................... 0.01034% monowater..................... 0.00902% sunoffense.................... 0.00828% monoelectric.................. 0.00295% monoice....................... 0.00235% monofairy..................... 0.00167% monodragon.................... 0.00154% trickrain..................... 0.00144% rainstall..................... 0.00077% mononormal.................... 0.00056% monobug....................... 0.00055% monopsychic................... 0.00037% sunstall...................... 0.00031% monoflying.................... 0.00024% monopoison.................... 0.00013% monorock...................... 0.00009% monofire...................... 0.00008% monoghost..................... 0.00008% tailwind...................... 0.00003% monoground.................... 0.00001% monosteel..................... 0.00000% monograss..................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.015) -2.0| | -1.5|##### |######### -1.0|############## |################## -0.5|############################## |################### 0.0|################### |################## +0.5|################## |################### +1.0|###################### |### +1.5|# |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%