offense.......................64.84351% weatherless...................50.59934% balance.......................31.64534% sand..........................25.41970% rain..........................14.72287% sun........................... 6.01278% hail.......................... 4.63907% hyperoffense.................. 2.68750% trickroom..................... 1.95709% multiweather.................. 1.36962% tailwind...................... 0.76476% semistall..................... 0.75760% voltturn...................... 0.71344% tricksun...................... 0.64821% rainoffense................... 0.57050% sandoffense................... 0.29077% monotype...................... 0.25867% tricksand..................... 0.25846% trickhail..................... 0.17176% dragmag....................... 0.11431% trickrain..................... 0.10245% monowater..................... 0.07770% stall......................... 0.06605% sunoffense.................... 0.05296% hailoffense................... 0.05255% batonpass..................... 0.05132% mononormal.................... 0.04621% monoice....................... 0.02515% gravity....................... 0.01840% monorock...................... 0.01656% monobug....................... 0.01615% monoflying.................... 0.01493% monoelectric.................. 0.01411% monosteel..................... 0.01104% monopoison.................... 0.00900% monodark...................... 0.00757% trapper....................... 0.00675% sunstall...................... 0.00654% monograss..................... 0.00654% monodragon.................... 0.00593% monofire...................... 0.00491% monoghost..................... 0.00389% monoground.................... 0.00368% sandstall..................... 0.00327% hailstall..................... 0.00204% monofighting.................. 0.00164% allweather.................... 0.00061% rainstall..................... 0.00041% monopsychic................... 0.00020% monofairy..................... 0.00020% Stalliness (mean: -0.176) |## -1.0|#### |############ -0.5|###################### |############################## 0.0|####################### |################ +0.5|######## |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.82%