offense.......................65.59289% weatherless...................48.66691% balance.......................31.23764% sand..........................26.92900% rain..........................15.86168% sun........................... 5.29950% hail.......................... 4.51923% hyperoffense.................. 2.42985% trickroom..................... 1.86280% multiweather.................. 1.26050% voltturn...................... 0.68452% semistall..................... 0.68194% tailwind...................... 0.67039% rainoffense................... 0.65826% tricksun...................... 0.62164% tricksand..................... 0.23319% sandoffense................... 0.22296% monotype...................... 0.17683% trickrain..................... 0.13190% trickhail..................... 0.12146% dragmag....................... 0.11892% monowater..................... 0.05909% stall......................... 0.05767% hailoffense................... 0.05749% batonpass..................... 0.04911% sunoffense.................... 0.03576% mononormal.................... 0.03466% monoice....................... 0.01494% gravity....................... 0.01230% monoelectric.................. 0.01115% monorock...................... 0.00930% monobug....................... 0.00878% monoflying.................... 0.00850% monopoison.................... 0.00672% monosteel..................... 0.00619% sunstall...................... 0.00536% monodark...................... 0.00485% monodragon.................... 0.00461% monoground.................... 0.00329% sandstall..................... 0.00297% monoghost..................... 0.00231% monofire...................... 0.00180% hailstall..................... 0.00160% monograss..................... 0.00123% trapper....................... 0.00121% monofighting.................. 0.00084% allweather.................... 0.00064% rainstall..................... 0.00029% monopsychic................... 0.00025% monofairy..................... 0.00015% Stalliness (mean: -0.177) |## -1.0|#### |########### -0.5|####################### |############################## 0.0|###################### |################ +0.5|######## |### +1.0|# | more negative = more offensive, more positive = more stall one # = 0.83%