offense.......................65.68854% weatherless...................43.25347% sand..........................32.10731% balance.......................31.23044% rain..........................18.26409% hail.......................... 4.76782% sun........................... 2.76245% trickroom..................... 2.40466% hyperoffense.................. 2.37706% multiweather.................. 1.15514% voltturn...................... 0.99717% rainoffense................... 0.85010% semistall..................... 0.68782% tailwind...................... 0.63431% tricksun...................... 0.58064% trickrain..................... 0.37426% tricksand..................... 0.23656% dragmag....................... 0.14041% sandoffense................... 0.12851% batonpass..................... 0.05069% trickhail..................... 0.04792% hailoffense................... 0.04740% monotype...................... 0.01949% stall......................... 0.01614% monowater..................... 0.00883% sunoffense.................... 0.00727% monoice....................... 0.00332% monoflying.................... 0.00257% mononormal.................... 0.00184% gravity....................... 0.00126% monorock...................... 0.00120% monobug....................... 0.00047% monoelectric.................. 0.00041% monofire...................... 0.00033% monosteel..................... 0.00024% sunstall...................... 0.00021% monoground.................... 0.00019% trapper....................... 0.00006% monodragon.................... 0.00004% monodark...................... 0.00004% monopoison.................... 0.00001% monograss..................... 0.00000% monofighting.................. 0.00000% sandstall..................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.176) |## -1.0|### |########### -0.5|######################## |############################## 0.0|##################### |################ +0.5|######### |### +1.0| | more negative = more offensive, more positive = more stall one # = 0.83%