offense.......................64.10954% weatherless...................47.40043% balance.......................32.50834% sand..........................30.58521% rain..........................14.72289% hail.......................... 5.25770% sun........................... 2.46886% hyperoffense.................. 2.46626% trickroom..................... 1.67770% semistall..................... 0.88478% rainoffense................... 0.54874% voltturn...................... 0.51082% multiweather.................. 0.43509% tailwind...................... 0.41154% dragmag....................... 0.17854% sandoffense................... 0.17562% tricksun...................... 0.16096% tricksand..................... 0.14831% trickrain..................... 0.05613% trickhail..................... 0.03556% stall......................... 0.03108% hailoffense................... 0.01462% monotype...................... 0.01246% monowater..................... 0.00726% monoice....................... 0.00336% sunoffense.................... 0.00185% monoflying.................... 0.00103% batonpass..................... 0.00049% gravity....................... 0.00033% monobug....................... 0.00033% monorock...................... 0.00017% monoground.................... 0.00010% monofire...................... 0.00008% monosteel..................... 0.00008% mononormal.................... 0.00002% trapper....................... 0.00001% monodragon.................... 0.00001% sunstall...................... 0.00001% monoelectric.................. 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% sandstall..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.171) |# -1.0|### |####### -0.5|################# |############################## 0.0|####################### |############# +0.5|##### |## +1.0| | more negative = more offensive, more positive = more stall one # = 0.98%