weatherless...................84.79427% offense.......................49.02090% hyperoffense..................24.69714% balance.......................22.41083% voltturn......................10.94985% sand.......................... 9.39681% sun........................... 3.27684% choice........................ 2.53513% semistall..................... 2.25641% sandoffense................... 1.69821% dragmag....................... 1.63195% stall......................... 1.61471% rain.......................... 1.56708% trickroom..................... 1.37363% hail.......................... 1.18106% monotype...................... 0.96512% sunoffense.................... 0.43802% rainoffense................... 0.37663% multiweather.................. 0.20705% tricksun...................... 0.14903% monowater..................... 0.14737% hailoffense................... 0.13715% sandstall..................... 0.10714% mononormal.................... 0.10493% monoflying.................... 0.07891% monobug....................... 0.06653% monosteel..................... 0.06377% monopoison.................... 0.05979% tricksand..................... 0.05376% monoground.................... 0.05205% monofighting.................. 0.05111% monoghost..................... 0.04912% monofire...................... 0.04890% monofairy..................... 0.04802% monodark...................... 0.04713% monoice....................... 0.04597% monodragon.................... 0.04371% monorock...................... 0.04050% tailwind...................... 0.03255% monopsychic................... 0.03111% monograss..................... 0.02564% gravity....................... 0.02045% monoelectric.................. 0.01415% trickhail..................... 0.01100% hailstall..................... 0.00967% trickrain..................... 0.00332% swagplay...................... 0.00271% rainstall..................... 0.00265% sunstall...................... 0.00216% trapper....................... 0.00171% allweather.................... 0.00083% fear.......................... 0.00022% Stalliness (mean: -0.454) -2.5|# |# -2.0|##### |######## -1.5|############## |################# -1.0|######################## |########################### -0.5|############################## |############################## 0.0|######################### |################### +0.5|############ |####### +1.0|#### |## +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%