weatherless...................85.45076% offense.......................47.77708% hyperoffense..................24.99157% balance.......................22.92381% voltturn......................12.06816% sand.......................... 9.32895% sun........................... 2.92955% choice........................ 2.75346% semistall..................... 2.39717% stall......................... 1.91038% dragmag....................... 1.78880% sandoffense................... 1.67305% rain.......................... 1.40807% trickroom..................... 1.37181% hail.......................... 1.05982% monotype...................... 0.64432% sunoffense.................... 0.38319% rainoffense................... 0.35866% multiweather.................. 0.17149% tricksun...................... 0.16490% hailoffense................... 0.12626% sandstall..................... 0.12227% monowater..................... 0.11414% mononormal.................... 0.06805% tricksand..................... 0.04970% monoflying.................... 0.04957% monosteel..................... 0.04770% monofire...................... 0.04482% monopoison.................... 0.03980% monoground.................... 0.03835% monobug....................... 0.03629% monofighting.................. 0.03073% monoice....................... 0.02849% tailwind...................... 0.02788% monoghost..................... 0.02788% monodark...................... 0.02631% monofairy..................... 0.02595% monodragon.................... 0.02551% monorock...................... 0.02217% monopsychic................... 0.02174% gravity....................... 0.01491% monograss..................... 0.01323% trickhail..................... 0.01063% hailstall..................... 0.01004% monoelectric.................. 0.00849% rainstall..................... 0.00270% trickrain..................... 0.00184% sunstall...................... 0.00164% trapper....................... 0.00150% swagplay...................... 0.00045% allweather.................... 0.00045% fear.......................... 0.00025% Stalliness (mean: -0.443) -2.5|# |# -2.0|##### |######### -1.5|############## |################ -1.0|######################## |########################## -0.5|############################# |############################## 0.0|######################### |################### +0.5|############# |######## +1.0|#### |## +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%