weatherless...................88.11732% offense.......................41.70167% balance.......................25.08097% hyperoffense..................24.99127% voltturn......................14.02501% sand.......................... 8.28267% stall......................... 4.61677% semistall..................... 3.60932% choice........................ 2.87886% dragmag....................... 2.25097% sun........................... 1.71206% trickroom..................... 1.21705% rain.......................... 1.18915% sandoffense................... 1.18771% hail.......................... 0.78024% rainoffense................... 0.30865% sandstall..................... 0.23822% monotype...................... 0.16728% sunoffense.................... 0.16429% tricksun...................... 0.11120% multiweather.................. 0.07673% hailoffense................... 0.07240% monowater..................... 0.04181% mononormal.................... 0.02326% monoflying.................... 0.02268% tailwind...................... 0.02214% tricksand..................... 0.01550% monodragon.................... 0.01376% hailstall..................... 0.01153% monopoison.................... 0.01075% monofighting.................. 0.00968% monosteel..................... 0.00782% monofire...................... 0.00732% monobug....................... 0.00594% monopsychic................... 0.00548% gravity....................... 0.00507% monoground.................... 0.00505% rainstall..................... 0.00374% monoice....................... 0.00361% trickhail..................... 0.00299% monoghost..................... 0.00297% monograss..................... 0.00291% monorock...................... 0.00180% monoelectric.................. 0.00122% monofairy..................... 0.00119% trapper....................... 0.00117% monodark...................... 0.00092% fear.......................... 0.00039% allweather.................... 0.00013% trickrain..................... 0.00011% sunstall...................... 0.00007% swagplay...................... 0.00000% Stalliness (mean: -0.328) -2.5|# |## -2.0|###### |########## -1.5|################# |################ -1.0|##################### |###################### -0.5|########################### |############################## 0.0|######################### |##################### +0.5|################ |########### +1.0|##### |#### +1.5|### |## +2.0|### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.40%