weatherless...................90.64302% offense.......................35.22342% balance.......................25.18416% hyperoffense..................23.77897% voltturn......................13.01078% stall......................... 9.61683% sand.......................... 6.64861% semistall..................... 6.19661% dragmag....................... 2.41923% choice........................ 2.30044% sun........................... 1.14191% rain.......................... 1.03912% trickroom..................... 0.89884% sandoffense................... 0.83753% hail.......................... 0.55458% sandstall..................... 0.32140% rainoffense................... 0.15647% monotype...................... 0.08207% sunoffense.................... 0.06907% tricksun...................... 0.05112% hailoffense................... 0.04393% multiweather.................. 0.02694% tailwind...................... 0.01697% mononormal.................... 0.01688% monowater..................... 0.01606% rainstall..................... 0.01333% hailstall..................... 0.01283% monosteel..................... 0.01069% monodragon.................... 0.00794% monoflying.................... 0.00755% monopoison.................... 0.00544% tricksand..................... 0.00403% monofighting.................. 0.00362% monobug....................... 0.00356% gravity....................... 0.00330% monoground.................... 0.00293% monoice....................... 0.00259% monograss..................... 0.00135% monofire...................... 0.00126% monorock...................... 0.00075% monoghost..................... 0.00073% monopsychic................... 0.00065% trickhail..................... 0.00051% monofairy..................... 0.00031% monodark...................... 0.00017% fear.......................... 0.00012% monoelectric.................. 0.00002% allweather.................... 0.00000% trickrain..................... 0.00000% sunstall...................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.136) -2.5|# |##### -2.0|######### |############ -1.5|################ |#################### -1.0|####################### |###################### -0.5|########################## |############################# 0.0|############################## |########################### +0.5|################### |############## +1.0|####### |######## +1.5|######## |#### +2.0|########## |##### +2.5|## more negative = more offensive, more positive = more stall one # = 0.33%