rain..........................42.08532% sun...........................39.63005% weatherless...................36.46496% offense.......................32.90829% balance.......................30.19229% stall.........................22.41103% multiweather..................21.62930% hyperoffense..................12.94534% sunoffense.................... 6.17977% sand.......................... 3.09622% dragmag....................... 1.75583% rainoffense................... 1.74587% semistall..................... 1.54304% hail.......................... 0.36769% sunstall...................... 0.31077% choice........................ 0.15789% rainstall..................... 0.13980% trickroom..................... 0.12935% sandoffense................... 0.10693% trickrain..................... 0.08287% tricksun...................... 0.07764% sandstall..................... 0.05418% voltturn...................... 0.01692% monotype...................... 0.00158% monosteel..................... 0.00076% monobug....................... 0.00024% monowater..................... 0.00024% monoghost..................... 0.00021% monorock...................... 0.00018% mononormal.................... 0.00010% hailoffense................... 0.00005% tailwind...................... 0.00002% monoice....................... 0.00002% monodragon.................... 0.00001% monopsychic................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.357) | -2.0| |# -1.5|## |#################### -1.0|##### |################ -0.5|########### |########################### 0.0|############### |############################## +0.5|########## |######## +1.0|##### |## +1.5| |###### +2.0|########## |### +2.5|############### |## more negative = more offensive, more positive = more stall one # = 0.51%