weatherless...................81.50338% offense.......................47.97242% balance.......................29.52300% hyperoffense..................14.50878% sun........................... 7.10195% sand.......................... 5.84067% stall......................... 4.42677% hail.......................... 4.04997% voltturn...................... 4.04929% semistall..................... 3.56903% rain.......................... 2.07316% trickroom..................... 1.85456% choice........................ 0.99211% tricksun...................... 0.68190% sunoffense.................... 0.63665% hailoffense................... 0.63312% multiweather.................. 0.56702% trickhail..................... 0.39039% sandstall..................... 0.37198% dragmag....................... 0.20486% monotype...................... 0.16084% rainoffense................... 0.09788% mononormal.................... 0.04930% monodark...................... 0.04462% monopoison.................... 0.04009% monobug....................... 0.01174% hailstall..................... 0.01046% sunstall...................... 0.01014% sandoffense................... 0.00658% monoghost..................... 0.00576% tailwind...................... 0.00570% tricksand..................... 0.00348% monoice....................... 0.00287% monowater..................... 0.00261% monoground.................... 0.00176% monoflying.................... 0.00051% monorock...................... 0.00044% monofairy..................... 0.00040% monopsychic................... 0.00035% monoelectric.................. 0.00030% monofire...................... 0.00019% monodragon.................... 0.00017% gravity....................... 0.00015% rainstall..................... 0.00005% monofighting.................. 0.00004% allweather.................... 0.00000% trickrain..................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.159) -2.0|# |##### -1.5|####### |############ -1.0|####################### |########################### -0.5|############################## |############################## 0.0|############################## |##################### +0.5|##################### |############## +1.0|####### |### +1.5|### |## +2.0|# |## +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.41%