weatherless...................88.72774% offense.......................45.11603% balance.......................30.61252% hyperoffense..................19.23907% sun........................... 6.91446% voltturn...................... 6.23314% semistall..................... 4.16217% monotype...................... 2.48921% sand.......................... 1.51106% hail.......................... 1.49757% rain.......................... 1.43011% hailoffense................... 1.05909% stall......................... 0.87021% sunoffense.................... 0.63411% choice........................ 0.63411% monobug....................... 0.52617% monodragon.................... 0.41149% monopoison.................... 0.35753% trickroom..................... 0.32380% monosteel..................... 0.31705% monoflying.................... 0.31031% tailwind...................... 0.23610% rainoffense................... 0.21587% monofighting.................. 0.21587% monoghost..................... 0.20237% monoelectric.................. 0.17539% monograss..................... 0.16190% monofire...................... 0.16190% monodark...................... 0.12817% monowater..................... 0.10793% dragmag....................... 0.10119% sunstall...................... 0.09444% multiweather.................. 0.08095% sandstall..................... 0.06746% tricksun...................... 0.06746% monopsychic................... 0.05397% sandoffense................... 0.04047% monoground.................... 0.03373% monorock...................... 0.02024% monofairy..................... 0.02024% monoice....................... 0.01349% mononormal.................... 0.00675% Stalliness (mean: -0.308) -2.5|# |# -2.0|## |####### -1.5|############# |################ -1.0|####################### |############################ -0.5|############################ |############################# 0.0|############################## |####################### +0.5|##################### |############# +1.0|###### |###### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.40%