weatherless...................91.71474% balance.......................46.02998% offense.......................25.22185% hyperoffense..................19.20978% voltturn......................15.43255% semistall..................... 8.63398% sun........................... 3.64608% sand.......................... 2.57383% hail.......................... 1.47972% hailoffense................... 1.39910% stall......................... 0.90441% monotype...................... 0.73272% trickroom..................... 0.66651% rain.......................... 0.58690% choice........................ 0.44098% rainoffense................... 0.34853% monobug....................... 0.34330% tailwind...................... 0.24922% sunoffense.................... 0.23080% monoghost..................... 0.13353% monodragon.................... 0.12530% sandstall..................... 0.07766% monodark...................... 0.06760% sandoffense................... 0.06435% monopoison.................... 0.02813% monosteel..................... 0.02637% tricksun...................... 0.02149% monofighting.................. 0.01136% sunstall...................... 0.00848% monograss..................... 0.00258% multiweather.................. 0.00127% monoflying.................... 0.00033% monowater..................... 0.00009% dragmag....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.087) -2.5| | -2.0|###### |###### -1.5|############# |####### -1.0|########## |######### -0.5|########### |############# 0.0|###################### |################# +0.5|############################## |################### +1.0|######## |######### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%