weatherless...................69.48365% offense.......................47.29506% balance.......................41.00342% trickroom.....................11.84591% sand..........................11.14115% hail..........................10.90182% hyperoffense.................. 7.23631% monotype...................... 6.63879% monoice....................... 5.90907% rain.......................... 5.05789% semistall..................... 3.94409% sun........................... 3.65975% choice........................ 1.52964% tailwind...................... 1.36138% tricksand..................... 0.97581% voltturn...................... 0.75636% stall......................... 0.52112% sunoffense.................... 0.48490% monoflying.................... 0.28005% trickhail..................... 0.25126% multiweather.................. 0.24427% sandstall..................... 0.14545% hailoffense................... 0.13665% monoelectric.................. 0.12056% monodragon.................... 0.12025% monoghost..................... 0.09010% monofairy..................... 0.07801% rainoffense................... 0.04150% monowater..................... 0.02348% gravity....................... 0.01112% monograss..................... 0.01071% trapper....................... 0.00756% rainstall..................... 0.00547% dragmag....................... 0.00420% sunstall...................... 0.00387% monopoison.................... 0.00363% monopsychic................... 0.00148% monofire...................... 0.00082% batonpass..................... 0.00058% monodark...................... 0.00027% mononormal.................... 0.00024% monorock...................... 0.00009% monobug....................... 0.00002% monosteel..................... 0.00000% sandoffense................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.049) | -1.5|## |######## -1.0|########## |############# -0.5|######################## |############################## 0.0|###################### |########################### +0.5|#################### |############### +1.0|##### |## +1.5|### | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.55%