weatherless...................60.79055% offense.......................44.38259% balance.......................42.45715% hail..........................21.23543% monotype......................19.46039% monoice.......................19.24862% trickroom.....................16.49222% hyperoffense..................10.59906% sand..........................10.44570% rain.......................... 6.61398% choice........................ 5.72004% semistall..................... 2.50094% tricksand..................... 2.01002% sun........................... 1.07178% sunoffense.................... 0.24243% tailwind...................... 0.23370% multiweather.................. 0.15742% trickhail..................... 0.12487% monoflying.................... 0.11528% voltturn...................... 0.09480% stall......................... 0.06027% monofairy..................... 0.04340% hailoffense................... 0.03441% monoghost..................... 0.01987% monodragon.................... 0.01656% monowater..................... 0.01122% rainoffense................... 0.00975% monoelectric.................. 0.00357% monograss..................... 0.00170% sandstall..................... 0.00089% rainstall..................... 0.00088% trapper....................... 0.00046% dragmag....................... 0.00031% sunstall...................... 0.00027% gravity....................... 0.00014% monopsychic................... 0.00011% monopoison.................... 0.00007% batonpass..................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% mononormal.................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.094) | -1.5|# |############## -1.0|##### |####### -0.5|############################## |############################## 0.0|############# |############################ +0.5|################# |############# +1.0|#### |# +1.5|### | +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.61%