weatherless...................93.49391% offense.......................60.16390% balance.......................23.18801% hyperoffense..................16.18324% sun........................... 3.90516% voltturn...................... 3.21727% sunoffense.................... 2.20079% hail.......................... 2.06403% semistall..................... 0.46459% monotype...................... 0.43769% hailoffense................... 0.40471% sand.......................... 0.39381% rain.......................... 0.16740% trickroom..................... 0.13193% rainoffense................... 0.09521% monorock...................... 0.09102% monoground.................... 0.07677% monoice....................... 0.07626% dragmag....................... 0.07514% monograss..................... 0.06674% monowater..................... 0.04378% sandoffense................... 0.02502% multiweather.................. 0.02431% monopsychic................... 0.02373% mononormal.................... 0.01888% trapper....................... 0.01748% choice........................ 0.01743% monofighting.................. 0.01141% monofairy..................... 0.01030% monoelectric.................. 0.00779% monodark...................... 0.00574% monobug....................... 0.00419% monoflying.................... 0.00154% monoghost..................... 0.00055% monopoison.................... 0.00045% monosteel..................... 0.00025% stall......................... 0.00025% monofire...................... 0.00024% monodragon.................... 0.00000% gravity....................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.426) -2.5| |# -2.0|# |## -1.5|##### |######## -1.0|############# |######################## -0.5|################### |############################## 0.0|####################### |################ +0.5|##### |## +1.0|# |# more negative = more offensive, more positive = more stall one # = 0.67%