weatherless...................77.92906% offense.......................46.68105% balance.......................36.82397% hyperoffense..................11.54904% sand.......................... 9.99440% sun........................... 7.35592% voltturn...................... 5.55732% rain.......................... 4.26874% semistall..................... 4.12860% hail.......................... 2.04027% multiweather.................. 1.51917% monotype...................... 1.51513% sandoffense................... 1.47793% stall......................... 0.81734% sunoffense.................... 0.74466% trickroom..................... 0.33560% monodragon.................... 0.32016% choice........................ 0.27431% hailoffense................... 0.26889% rainoffense................... 0.25568% monosteel..................... 0.18256% monopsychic................... 0.15007% monoflying.................... 0.14310% monofire...................... 0.10917% monofighting.................. 0.10115% monodark...................... 0.10018% monowater..................... 0.08786% monobug....................... 0.08546% monorock...................... 0.08230% monograss..................... 0.07867% monoground.................... 0.07861% rainstall..................... 0.06853% monoghost..................... 0.06377% mononormal.................... 0.06048% monopoison.................... 0.05626% dragmag....................... 0.05512% monoelectric.................. 0.05270% monofairy..................... 0.04785% sandstall..................... 0.04728% monoice....................... 0.04403% sunstall...................... 0.01764% tailwind...................... 0.01083% hailstall..................... 0.00321% Stalliness (mean: -0.133) -2.0|# |## -1.5|##### |########### -1.0|################ |######################## -0.5|############################ |############################## 0.0|######################### |######################## +0.5|######################## |################ +1.0|########## |##### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.45%