weatherless...................83.78597% balance.......................58.27342% offense.......................26.61450% sand..........................11.45606% voltturn......................11.04941% hyperoffense.................. 7.30595% semistall..................... 6.58730% sun........................... 3.94362% stall......................... 1.21883% rain.......................... 0.80589% trickroom..................... 0.67028% sandoffense................... 0.34542% sunoffense.................... 0.22789% hail.......................... 0.08123% multiweather.................. 0.07277% rainoffense................... 0.02174% choice........................ 0.01288% monotype...................... 0.00931% monodark...................... 0.00499% rainstall..................... 0.00420% hailoffense................... 0.00415% monodragon.................... 0.00230% dragmag....................... 0.00215% monoelectric.................. 0.00060% monosteel..................... 0.00058% monopsychic................... 0.00049% monoflying.................... 0.00020% monofighting.................. 0.00007% monowater..................... 0.00005% monofire...................... 0.00001% monopoison.................... 0.00000% monoghost..................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% sunstall...................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.205) -2.0| | -1.5|### |#### -1.0|### |###### -0.5|########## |######## 0.0|########## |################# +0.5|############################## |########### +1.0|########### |### +1.5|### |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.83%