weatherless...................89.66561% offense.......................48.38100% balance.......................29.98941% hyperoffense..................14.24951% voltturn......................10.21335% sand.......................... 5.41307% semistall..................... 5.04615% hail.......................... 2.82569% stall......................... 2.33394% monotype...................... 2.30746% trickroom..................... 1.96323% sun........................... 1.37691% rain.......................... 0.88137% choice........................ 0.58254% hailoffense................... 0.49175% monobug....................... 0.44636% mononormal.................... 0.41232% sunoffense.................... 0.32153% monoice....................... 0.24588% monoflying.................... 0.23453% sandstall..................... 0.19670% monograss..................... 0.17022% monopoison.................... 0.17022% monofighting.................. 0.15887% multiweather.................. 0.15131% monorock...................... 0.12483% trickhail..................... 0.11348% monofire...................... 0.10592% monodark...................... 0.10213% monoghost..................... 0.09457% monoelectric.................. 0.07565% monoground.................... 0.07187% dragmag....................... 0.06809% sandoffense................... 0.06431% rainoffense................... 0.06052% monodragon.................... 0.04918% tricksand..................... 0.04918% tailwind...................... 0.04161% monosteel..................... 0.04161% gravity....................... 0.03404% monowater..................... 0.03026% monopsychic................... 0.02270% monofairy..................... 0.01891% hailstall..................... 0.00757% allweather.................... 0.00378% Stalliness (mean: -0.173) |# -2.0|# |### -1.5|####### |############ -1.0|################ |########################## -0.5|############################# |############################## 0.0|########################### |##################### +0.5|################ |############# +1.0|########## |###### +1.5|### |# +2.0|## |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.44%