weatherless...................92.14447% balance.......................49.36376% offense.......................33.17318% hyperoffense.................. 9.74904% voltturn...................... 6.79858% hail.......................... 6.07897% semistall..................... 5.13245% stall......................... 2.58157% sand.......................... 1.04590% hailoffense................... 0.88350% trickroom..................... 0.87764% rain.......................... 0.63429% monotype...................... 0.59357% monowater..................... 0.22773% monopsychic................... 0.12322% choice........................ 0.12267% monobug....................... 0.11128% sun........................... 0.10949% gravity....................... 0.06099% monopoison.................... 0.04033% sandoffense................... 0.03751% monorock...................... 0.03705% mononormal.................... 0.02852% rainoffense................... 0.02516% monoelectric.................. 0.01557% tricksand..................... 0.01198% multiweather.................. 0.01043% sunoffense.................... 0.00874% monofairy..................... 0.00686% monodragon.................... 0.00215% hailstall..................... 0.00091% monoice....................... 0.00085% monofire...................... 0.00078% monoghost..................... 0.00039% monofighting.................. 0.00011% monosteel..................... 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.041) |## -1.5|##### |########## -1.0|####### |################# -0.5|#################### |################# 0.0|##################### |############################## +0.5|########################### |###################### +1.0|######## |#### +1.5|## | +2.0|## |# more negative = more offensive, more positive = more stall one # = 0.51%