weatherless...................89.37173% balance.......................55.49567% offense.......................30.56350% hail.......................... 9.30019% voltturn...................... 7.83962% semistall..................... 6.03833% hyperoffense.................. 5.70031% stall......................... 2.20218% hailoffense................... 1.95206% sand.......................... 0.97357% trickroom..................... 0.30140% rain.......................... 0.22290% sun........................... 0.13469% monotype...................... 0.13169% rainoffense................... 0.08358% gravity....................... 0.07561% monopsychic................... 0.07447% choice........................ 0.03923% monopoison.................... 0.01735% monorock...................... 0.01310% sandoffense................... 0.01007% monowater..................... 0.00990% monobug....................... 0.00938% tricksand..................... 0.00885% mononormal.................... 0.00338% multiweather.................. 0.00288% monoelectric.................. 0.00236% monofairy..................... 0.00154% monodragon.................... 0.00015% monofire...................... 0.00010% hailstall..................... 0.00010% monoice....................... 0.00009% sunoffense.................... 0.00004% monofighting.................. 0.00000% monoflying.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.120) |## -1.5|##### |### -1.0|### |######################### -0.5|#################### |########## 0.0|#################### |############################## +0.5|############################ |############################# +1.0|####### |#### +1.5|#### | +2.0|## |## more negative = more offensive, more positive = more stall one # = 0.52%