weatherless...................74.76568% offense.......................39.30170% balance.......................34.91092% hyperoffense..................16.57519% voltturn......................11.83822% sand..........................11.53424% rain.......................... 6.70016% hail.......................... 5.49270% semistall..................... 5.15917% stall......................... 4.05303% sun........................... 2.52048% monotype...................... 2.46981% choice........................ 2.30938% trickroom..................... 1.39745% hailoffense................... 1.35945% sandoffense................... 1.07659% sandstall..................... 1.03437% multiweather.................. 0.94148% dragmag....................... 0.70084% monodragon.................... 0.64595% rainoffense................... 0.43063% monobug....................... 0.35886% monowater..................... 0.22798% sunoffense.................... 0.21110% monoflying.................... 0.20687% monopsychic................... 0.17732% monoghost..................... 0.16465% gravity....................... 0.15199% tricksun...................... 0.15199% monosteel..................... 0.13510% monofighting.................. 0.12244% monoice....................... 0.12244% tricksand..................... 0.11821% monopoison.................... 0.10977% monofairy..................... 0.07599% monorock...................... 0.07177% monodark...................... 0.06755% monograss..................... 0.05066% monoground.................... 0.04644% mononormal.................... 0.04222% monofire...................... 0.04222% trapper....................... 0.03800% tailwind...................... 0.03378% monoelectric.................. 0.02533% rainstall..................... 0.01267% trickrain..................... 0.01267% sunstall...................... 0.00844% hailstall..................... 0.00844% allweather.................... 0.00422% Stalliness (mean: -0.110) -2.0|#### |#### -1.5|######## |############### -1.0|################# |##################### -0.5|###################### |############################ 0.0|######################### |############################## +0.5|#################### |############### +1.0|########## |#### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%