weatherless...................75.30108% balance.......................35.19677% offense.......................34.21912% voltturn......................18.56591% hyperoffense..................17.19183% sand..........................11.99039% stall......................... 8.15483% rain.......................... 7.31242% semistall..................... 5.23745% hail.......................... 3.19986% sun........................... 2.74870% trickroom..................... 2.67698% sandstall..................... 2.63761% choice........................ 2.63271% dragmag....................... 2.49911% tricksun...................... 1.07819% rainoffense................... 1.06198% hailoffense................... 1.01856% monotype...................... 0.69968% gravity....................... 0.63657% sandoffense................... 0.59478% multiweather.................. 0.55214% monobug....................... 0.37422% sunoffense.................... 0.17702% monoice....................... 0.14834% monorock...................... 0.04748% trickrain..................... 0.03571% monograss..................... 0.03473% tailwind...................... 0.03392% monopoison.................... 0.03326% monoflying.................... 0.02706% tricksand..................... 0.01925% monoghost..................... 0.01705% monosteel..................... 0.00773% monodragon.................... 0.00644% monopsychic................... 0.00143% hailstall..................... 0.00124% trapper....................... 0.00092% mononormal.................... 0.00071% monowater..................... 0.00066% monofire...................... 0.00056% monofighting.................. 0.00056% monodark...................... 0.00001% rainstall..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.028) -2.0|####### |#### -1.5|########### |########### -1.0|########### |################## -0.5|#################### |################### 0.0|########################### |############################## +0.5|################ |############# +1.0|######### |####### +1.5|#### |#### +2.0|### |# +2.5|##### |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%