weatherless...................80.12886% balance.......................35.54995% offense.......................26.77611% voltturn......................23.13215% stall.........................22.94444% sand..........................13.42376% semistall..................... 9.06927% hyperoffense.................. 5.66022% sandstall..................... 5.42477% sun........................... 3.59547% gravity....................... 2.70056% trickroom..................... 2.10264% rain.......................... 1.85465% tricksun...................... 1.58282% choice........................ 1.29093% hail.......................... 1.20802% dragmag....................... 1.18082% hailoffense................... 0.35748% multiweather.................. 0.21076% monotype...................... 0.19813% sandoffense................... 0.19167% monobug....................... 0.07988% monoice....................... 0.06203% sunoffense.................... 0.06115% trickrain..................... 0.03186% monograss..................... 0.03100% monorock...................... 0.00944% monoflying.................... 0.00851% rainoffense................... 0.00727% monopoison.................... 0.00437% tailwind...................... 0.00189% monoghost..................... 0.00184% monosteel..................... 0.00102% trapper....................... 0.00005% monofighting.................. 0.00003% monofire...................... 0.00003% mononormal.................... 0.00003% tricksand..................... 0.00003% hailstall..................... 0.00002% monowater..................... 0.00000% monopsychic................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.599) -2.0|# | -1.5|## |## -1.0|#### |#### -0.5|######### |########### 0.0|############################## |########## +0.5|############# |##### +1.0|###### |########### +1.5|## |### +2.0|###### |# +2.5|############# |######### +3.0| more negative = more offensive, more positive = more stall one # = 0.70%