weatherless...................79.78346% balance.......................39.62260% offense.......................37.55204% sand..........................11.16572% hyperoffense.................. 9.32057% semistall..................... 8.28961% voltturn...................... 6.42475% hail.......................... 5.63274% stall......................... 5.21518% sun........................... 2.28241% monotype...................... 2.14569% rain.......................... 1.46577% trickroom..................... 1.17385% sandstall..................... 1.02973% choice........................ 0.83389% monoice....................... 0.78954% sunoffense.................... 0.49885% multiweather.................. 0.31163% sandoffense................... 0.26975% monobug....................... 0.26359% hailoffense................... 0.24019% tricksand..................... 0.19461% monopsychic................... 0.18846% rainoffense................... 0.17491% tailwind...................... 0.16628% monorock...................... 0.15027% monofighting.................. 0.14042% monoelectric.................. 0.13426% mononormal.................... 0.11948% monograss..................... 0.08253% monoflying.................... 0.07514% monofairy..................... 0.07390% hailstall..................... 0.07267% monowater..................... 0.06405% monoghost..................... 0.06159% monodark...................... 0.05666% monofire...................... 0.04804% monosteel..................... 0.03572% trickhail..................... 0.03203% gravity....................... 0.03079% dragmag....................... 0.01971% monoground.................... 0.01971% monodragon.................... 0.01848% sunstall...................... 0.01478% monopoison.................... 0.00616% rainstall..................... 0.00493% swagplay...................... 0.00123% trapper....................... 0.00123% Stalliness (mean: 0.103) |## -1.5|##### |######### -1.0|############ |################# -0.5|####################### |############################ 0.0|############################## |############################# +0.5|######################## |################### +1.0|############# |######### +1.5|###### |##### +2.0|## |## +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%