weatherless...................75.17224% balance.......................45.48212% offense.......................26.26165% sand..........................16.05373% semistall.....................11.86673% voltturn...................... 9.79117% stall......................... 8.86280% hyperoffense.................. 7.52670% hail.......................... 6.92490% trickroom..................... 2.12264% sun........................... 1.32709% sandstall..................... 1.26312% rain.......................... 0.63531% monotype...................... 0.52193% tricksand..................... 0.43829% choice........................ 0.38160% hailoffense................... 0.37253% tailwind...................... 0.33916% monoice....................... 0.29120% sunoffense.................... 0.21365% sandoffense................... 0.18736% rainoffense................... 0.11822% monopsychic................... 0.11473% multiweather.................. 0.10051% trickhail..................... 0.06621% hailstall..................... 0.03967% monofighting.................. 0.03742% monorock...................... 0.02647% monograss..................... 0.01452% monobug....................... 0.01204% monofire...................... 0.00986% dragmag....................... 0.00661% gravity....................... 0.00570% monoghost..................... 0.00453% mononormal.................... 0.00355% monofairy..................... 0.00289% monosteel..................... 0.00274% sunstall...................... 0.00235% monoflying.................... 0.00095% monoelectric.................. 0.00088% monowater..................... 0.00081% monodark...................... 0.00003% trapper....................... 0.00002% monodragon.................... 0.00000% monopoison.................... 0.00000% swagplay...................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.354) |## -1.5|##### |######## -1.0|####### |########### -0.5|############### |#################### 0.0|############################## |############################## +0.5|############################# |########################## +1.0|################# |############## +1.5|######## |###### +2.0|### |### +2.5|### |# +3.0|### | more negative = more offensive, more positive = more stall one # = 0.41%