weatherless...................72.30137% balance.......................43.34388% offense.......................20.01125% sand..........................18.33134% stall.........................17.61998% semistall.....................14.87713% voltturn......................12.58885% hail.......................... 8.53178% hyperoffense.................. 4.14777% trickroom..................... 1.77537% sandstall..................... 1.35564% sun........................... 0.70322% choice........................ 0.43237% sandoffense................... 0.33848% tricksand..................... 0.28584% rain.......................... 0.23507% sunoffense.................... 0.18457% multiweather.................. 0.10277% trickhail..................... 0.06907% tailwind...................... 0.06589% monotype...................... 0.05776% monoice....................... 0.04191% rainoffense................... 0.03196% hailstall..................... 0.02577% hailoffense................... 0.01640% monofighting.................. 0.00528% monopsychic................... 0.00429% monograss..................... 0.00182% monofire...................... 0.00135% gravity....................... 0.00112% monosteel..................... 0.00105% monobug....................... 0.00076% monofairy..................... 0.00061% sunstall...................... 0.00048% dragmag....................... 0.00039% mononormal.................... 0.00025% monorock...................... 0.00023% monowater..................... 0.00009% monoghost..................... 0.00008% monoelectric.................. 0.00008% monoflying.................... 0.00001% monodark...................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% monopoison.................... 0.00000% swagplay...................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.702) |# -1.5|### |#### -1.0|## |###### -0.5|###### |############### 0.0|########################### |################## +0.5|############################## |####################### +1.0|############# |################## +1.5|########### |######## +2.0|##### |##### +2.5|##### |## +3.0|########## |# more negative = more offensive, more positive = more stall one # = 0.47%