weatherless...................100.00000% offense.......................87.81561% hyperoffense.................. 8.24955% semistall..................... 3.78239% stall......................... 0.15245% multiweather.................. 0.00000% dragmag....................... 0.00000% hailoffense................... 0.00000% sandoffense................... 0.00000% sun........................... 0.00000% voltturn...................... 0.00000% monosteel..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% monopsychic................... 0.00000% sand.......................... 0.00000% hail.......................... 0.00000% trickroom..................... 0.00000% balance....................... 0.00000% monotype...................... 0.00000% rainoffense................... 0.00000% Stalliness (mean: -0.586) -1.5|## |# -1.0| | -0.5|############################## |## 0.0| | +0.5| | +1.0|# | +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 2.73%