weatherless................... 4.97097% offense....................... 2.26177% semistall..................... 1.85513% hyperoffense.................. 0.85405% stall......................... 0.00001% multiweather.................. 0.00000% dragmag....................... 0.00000% hailoffense................... 0.00000% sandoffense................... 0.00000% sun........................... 0.00000% voltturn...................... 0.00000% monosteel..................... 0.00000% rain.......................... 0.00000% choice........................ 0.00000% monopsychic................... 0.00000% sand.......................... 0.00000% hail.......................... 0.00000% trickroom..................... 0.00000% balance....................... 0.00000% monotype...................... 0.00000% rainoffense................... 0.00000% Stalliness (mean: 0.058) -1.5| |########### -1.0| | -0.5| |############################## 0.0| | +0.5| | +1.0|######################### | +1.5| | +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 1.52%